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Artemis Fowl and the Eternity Code

Artemis Fowl and the Eternity Code

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After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it.
Categories:
["New York Times bestseller" "nyt:series_books=2008-06-22" "Reading Level-Grade 5" "Reading Level-Grade 4" "Reading Level-Grade 7" "Reading Level-Grade 6" "Reading Level-Grade 8" "Adventure and adventurers" "Fiction" "Fairies" "Magic" "Computers" "Large type books" "Magie" "Romans nouvelles etc. pour la jeunesse" "Ordinateurs" "Artemis Fowl (Fictitious character)" "Criminals" "Juvenile fiction" "Adventure and adventurers -- Fiction." "Fairies -- Fiction." "Magic -- Fiction." "Computers -- Fiction." "Fowl Artemis (Fictitious character) -- Juvenile fiction." "Fairies -- Juvenile fiction." "Magic -- Juvenile fiction." "Computers -- Juvenile fiction." "Criminals -- Juvenile fiction." "England -- Fiction." "Father-son relationships" "Fantasy fiction" "Father-son relationship" "Accelerated Reader" "Fantasy" "Humorous stories" "Gifted children" "science fiction" "England fiction" "Magic fiction" "Children's fiction" "Fairies fiction" "Kidnapping fiction" "Mothers and sons fiction" "Fowl artemis (fictitious character) fiction" "Adventure and adventurers fiction" "Computers fiction" "Adventure stories"]

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